Official FIP Regulations

Gameplay Rules

Browse all 6 articles in Gameplay Rules

Understanding how a padel game actually flows — from the first serve to the final point — is what separates players who know the rules from players who feel confident on court. Padel gameplay rules govern everything that happens once the ball is in play: serving, rallies, scoring, wall interactions, and what counts as a point. This section covers all of it, grounded in the official FIP 2026 regulations.

How a Match Begins

Every padel match starts with a coin toss. The winning team chooses to serve first or to pick their end of the court. The serving team designates which player serves the opening game, and that player serves the entire game. The opposing team then chooses their first server, and the rotation continues in fixed order throughout the set.

Serving Rules

The padel serve is underhand — non-negotiable under FIP rules. The server stands behind the service line, bounces the ball, and strikes it at or below hip height. The ball must clear the net and land in the diagonally opposite service box. If it touches the side wall after landing in the box, the serve is legal. If it hits the wire fencing or back glass before bouncing in the box, it is a fault.

Each server gets two attempts. A double fault costs the point. A let is called when the ball clips the net cord and still lands in the correct box — the serve is replayed. The receiver must let the ball bounce once before returning; volleying a serve is not allowed.

Ball in Play: Rally Mechanics

Once the serve is returned, the rally begins. The ball must bounce once on the ground before it can be played off the walls. After that single bounce, the ball can hit the back glass, side walls, or any combination, and you can still play it — as long as it has not bounced a second time on the floor.

This is the fundamental mechanic that makes padel unique. A shot that looks unreachable can come off the back wall at a playable angle. Players may volley before the ball bounces at any time during a rally, except on the serve return.

How the Walls Work

The walls are in play on your own side of the court only. After the ball bounces once on your side, it can hit any wall surface and you can still play it. But when hitting to your opponents’ side, the ball must cross the net and bounce on the floor first — a shot that hits their wall before bouncing is their point.

The spectacular exception is out-of-court play. If the ball bounces on your side and flies over the side fencing, you can run through the side gates and play it back from outside the court, as long as it has only bounced once. The 2026 FIP rules expanded the safety corridor for this play.

Scoring: Points, Games, Sets, Tiebreaks

Padel uses the same scoring as tennis within each game: 0, 15, 30, 40. At deuce (40-40), the 2026 FIP Star Point rule applies in most competitive formats — a single decisive point replaces the traditional advantage format. The receiving team chooses which side to receive on.

A set is won by the first team to six games with at least a two-game lead. At 6-6, a tiebreak is played: points counted 1, 2, 3 and so on, first to seven by two. Service alternates every two points, and teams switch ends every six points. Most matches are best of three sets. Some tournaments use a match tiebreak — first to ten by two — instead of a third set.

Let and Fault Calls

A let occurs when a rally is interrupted by outside circumstances — a stray ball, an obstruction, or a net-cord serve that lands in. The point is replayed in full, with two serves if it was a first serve.

A fault on serve means the ball missed the correct box, touched fencing before bouncing, or was struck above hip height. Foot faults count too. One fault moves to the second serve; two faults lose the point.

During rallies, a point ends when the ball bounces twice on one side, a player touches the net, a player hits the ball before it crosses to their side, or the ball strikes a player’s body.

What Counts as a Point

A point is won when opponents cannot return the ball legally: double bounce on their side, their shot out of bounds without bouncing on your side first, hitting into the net, touching the net, or the ball striking a player before bouncing. Balls landing on any line are in.

Wall interactions add complexity. If your shot bounces on the opponents’ floor and then flies over their fencing off the glass, they can still play it from outside the court. The point only ends on a second ground bounce or a fault.

2026 FIP Context

The 2026 regulations introduced the Star Point at deuce to reduce match duration, updated safety corridor dimensions for out-of-court play, and added language around electronic line-calling technology anticipating wider adoption across Premier Padel events and national federations. These rules apply from club matches to tour finals.

Explore the articles below to dive deeper into every aspect of padel gameplay.

Gameplay Rules Articles

6 articles in Gameplay Rules

Padel Ball in Play Rules: When Is the Ball Live?
Gameplay Rules

Padel Ball in Play Rules: When Is the Ball Live?

FIP Rule 12 defines when the ball is in play in padel, when it is out of play, and how walls, the net, and out-of-court situations affect the rally.

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Apr 2026
Interference in Padel: When Points Are Replayed, Lost, or Disputed
Gameplay Rules

Interference in Padel: When Points Are Replayed, Lost, or Disputed

FIP Rule 11 explains when interference causes a let (replay) vs. point loss. Learn the difference between external interference, deliberate hindrance, and accidental disruptions — plus what happens when a ball hits a player.

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Mar 2026
When Do You Lose a Point in Padel? Every Fault Explained (Rule 13)
Gameplay Rules

When Do You Lose a Point in Padel? Every Fault Explained (Rule 13)

Every situation that costs you a point — double bounces, net touches, body contact, dropped rackets, and more. The complete FIP Rule 13 guide with examples, the 2026 wrist strap rule, and answers to common disputes.

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Mar 2026
Ways to Win a Point
Gameplay Rules

Ways to Win a Point

FIP Rule 15 covers the ways a team wins a point in padel — from forcing a double bounce to winners, net faults by opponents, and code violation penalties.

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Mar 2026
Where Do Players Stand in Padel? Court Positions Explained
Gameplay Rules

Where Do Players Stand in Padel? Court Positions Explained

Learn exactly where players must stand in padel during the serve and in general play. FIP Rule 3 covers server, receiver and partner positions.

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Mar 2026
Return of Serve
Gameplay Rules

Return of Serve

The receiver must return the ball after it bounces once in the service box. The ball must cross the net and land anywhere in the opponents' half.

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Mar 2026